![]() You will need to conserve them, which, again, leads you back into the arms of the worst guns. You are quickly getting better guns, albeit with more limited magazines. They definitely could have done with a spruce. When you want to keep enemies at multiple arms’ lengths, the pistol and the shotgun can be debilitating and unsatisfying to use. It spreads like a blunderbuss, making any mid- to long-range shot ineffectual. Fusion Paradox has the traditional default pistol, but also tends to hand you a shotgun, which is about as limp as a shotgun can ever be. Certainly at the very start of each run, the guns aren’t fit for purpose. ![]() Various ghosts, possessed objects, stampeding frogs and the like spawn in the room, and you’re completing the age-old ritual of strafing around, staying out of harm’s way while hoping that you’ve picked off enough enemies for the next circular rotation around the room. You get a healthy arsenal of guns that you can cycle through with the d-pad, and pump bullets into enemies with a tap of RB. Deciding whether to explore is so much harder when the steps to the next level are right there. Complicating the decision further is that we kept finding the boss room early in the dungeon. There’s that traditional dilemma of whether you explore further, risking your persistent health pool, on the off chance that you’ll find a weapon or permanent upgrade that will make the trade-off worthwhile. ![]() It’s not hugely special – it’s a procedurally generated set of boxy rooms that sprawls further into any direction that you choose to explore. On the conventional side is the dungeon itself. It’s a welcome difference from cobwebby dungeons.įusion Paradox’s appeal, at least to us, is how it uses a reasonably conventional framework to try out some reasonably batshit ideas. The world is certainly inviting, though: it’s an attractive voxel world that’s lit gloomily and is dense with Agency desks, photocopiers and office booths. ![]() It’s fine, but it’s a little dense at the start of the game, and we were happy to wriggle out from underneath it and play the roguelite stuff. We will admit to finding it less interesting than whomever wrote it. ![]()
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