![]() ![]() Obviously, unless you are using a boomerang, you do then have to go and pick said weapon back up if thrown. Weapons can be handheld (like swords, spears and axes), ranged (like bows), or both, with most weapons directly throwable by Link as an alternate attack. Weapons can be attained by beating enemies - if you knock one down, forcing it to drop its weapon, you can even pick it up before they get a chance to, disarming them - found in the game world, received from NPCs, acquired via merchants or gifted by beating difficult bosses and dungeons. As such, weapon and inventory management (you can only hold a certain amount of weapons, shields, and bows at any one time this can be upgraded and expanded however) is crucial to succeeding at The Legend of Zelda: Breath of the Wild's combat, as you need to react to enemies by identifying their weaknesses and then exploiting them. Think the Giant's Knife from The Legend of Zelda: Ocarina of Time, which after a certain amount of blows would break and need to be repaired again for full-power use. Weapons come in a wide-variety of types, styles and power, however almost every single weapon is degradable upon usage. ![]() ![]() At first, with the odd blow by an enemy creeping through your rusty defenses, it can seem harsh, however when you get into the rhythm of the game's combat and, crucially, start making use of your weapons and items in the correct manner, suddenly it all seems incredibly fair and well balanced. The game is by no means incredibly hard or unfair, in fact its combat mechanics are typically Zelda tight and refined, however what you will have to get used to is Link taking big damage from almost all hits. ![]() And you will need skill to survive in The Legend of Zelda: Breath of the Wild. ![]()
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